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Alsace: DON....MoHAA Single Player campaign almost ready!

Posted: Sat Feb 12, 2005 12:15 pm
by crunch
It has been a long while since I have posted about the campaign here.
Vonderbakluft and I have been working hard on it, and after several major setbacks, we have managed to nearly complete Part I of Alsace: Defeating Operation Nordwind

Part I starts in the autumn of 1944, with the Allies counterstrikes beginning in the foothills of the Vosges Mountains, south of Strasbourg. From there, you and your squad will push Northward into Strasbourg itself, liberating the city, and greatly weakening the German position in lower Alsace. As winter approaches, you find yourself reassigned to policing duty in an Allied-held defensive position outside of Bitche, France. This is supposed to be a recuperation period for you to recover from the previous months intense fighting. Supposed to be. Things are not what they seem. You must hold your position and await extraction as the area becomes a hot zone, and you wonder how Allied intelligence could have been so wrong. Winter is fully upon you now as you approach Wingen-sur-Moder, a Nazi occupied area that is key to the Allied strategy. You must take the town and secure safe passage for Allied troops as they push ever Northeastward throug Alsace-Lorraine. Time is short. You have orders to secure Wingen in a day...can you do it? Here ends Part I of Alsace: DON.

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The project is still going strong!
Beta testing of Part I will begin soon.
The original testing results have been incorporated into the newly re-vamped levels.
Check out all the screenshots and keep up to date on the release at Vondercrunch.

Posted: Sat Feb 12, 2005 1:31 pm
by seere
Realy looks excellent crunch, I realy do look forward to this.
Keep up the great work.
Seere.

Posted: Sat Feb 12, 2005 3:31 pm
by lizardkid
Bitche, France
this must mean something. not usre what :P

looks GREAT crunch.

Posted: Sun Feb 13, 2005 4:12 am
by seere
I realy hope that because of the weekend you haven't got many replies because work like this realy deserves attention from the community.
I dont give out many compliments (cos im miserable :P ) but this is an exception.
As said before keep up the great work.
Seere.

Posted: Sun Feb 13, 2005 11:46 am
by crunch
Thankyou seere. We've been working hard on this for a long time. It's nice to hear you say that.

We are now in the process of doing final compiles on all the maps, and I am fixing a lighting error we found after a compile of Autumn.
Von is at work scripting the last of the Part I levels, and he's moving ahead steadily.

@lizardkid

"Bitche" is an actual town in the northern Alsace (Bas_Rhin) region of France.
It sits precariously close to the German border, as well as German occupied Luxembourg. At the time of our campaign, Luxembourg has just been liberated by the Allies from a 4 year German occupation.
The 100th infantry division that you will be fighting with in that level is the actual division that was fighting in that region during WWII.

Posted: Sun Feb 13, 2005 2:53 pm
by ziptie2k2
looking great as usual crunch! This looks like alot of fun. I am looking forward to this. :D Keep it up bud!

Posted: Sun Feb 13, 2005 4:32 pm
by Axion
I stop by the vondercrunch website every day to look at those pictures, and I'm eagerly anticipating the release. Everything looks excellent and screams quality. Keep up the fantastic work!

Posted: Sun Feb 13, 2005 5:01 pm
by panTera
I check Vondercrunch.com regularly to see how this project is coming along and it's *very inspiring* to see how you guys keep at it. (B.t.w. Crunch, the link in your sig points to a non-existing url).
I don't comment on screenshots of upcoming in-progress maps very often :oops: however I'm always interested in checking the end results. I think this goes for most people.

Posted: Mon Feb 14, 2005 10:06 pm
by crunch
Thanks, all.
Von and I are putting forth our best effort and using all of our skills to make this as playable and enjoyable as possible.
We are not cutting any corners, and that adds time, but it is definately worth it.
I am lucky, because I get to see the levels evolve firsthand by being in them, instead of just seeing screenshots.

Speaking of which, there will be some new screens shortly with all the great AI and scripted events Von has been working on, and I might add, has almost finished.

Thanks again. It feels good to hear that people are looking forward to this release.
:)

Edit: I almost forgot....thanks pantera....I fixed the link (my slick fingers misspelled my own site's name.)

Posted: Sat Mar 05, 2005 6:37 pm
by Mj
I stumbled across this thread by accident... Wow.

I cant wait!!

You guys ever need a helping hand, i would be honoured!

Posted: Thu Mar 10, 2005 12:29 am
by Golden-Hammer
YES, YES YESSSSSSSSSSSS!

Posted: Thu Mar 10, 2005 6:33 pm
by lizardkid
i would like to contribute some scripting, i don't know how much you know crunch, but seeing as it's SP and the like i think you can fit a lot of cool stuff in the already better-than-stock SP campaign.

email => porion@bresnan.net
MSN => Corsair491@hotmail.com