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Help with MG42, not appearing in turretweapon_german
Posted: Mon Feb 14, 2005 7:02 pm
by [RSoBB]-Tybalt
Hello all
I've just recently taken an interest in mapping and have been working my way through the Nemesis tutorials. On the whole it was going quite well until I encountered a problem with the MG42 tutorial. When it came to look for the MG42 itself it wasnt there. The tutorial directed me to turretweapon_german_mg42 but it wasnt in my list. After looking at a screenshot on the tutorial it would appear im missing both turretweapon_german_mg42 and turretweapon_german_mg42-fake. So does anybody have any ideas on what might be causing this?
Posted: Mon Feb 14, 2005 7:04 pm
by jv_map
Put entdefs.pk3 in main

Posted: Mon Feb 14, 2005 7:14 pm
by [RSoBB]-Tybalt
I have, I did read how to install it and set it up to aswell
So even with entdefs in main im still getting the problem

Posted: Mon Feb 14, 2005 7:19 pm
by jv_map
In that case, your project settings in radiant are wrong. Make sure gamedir points to the directory mohaa.exe is in, and moddir should be 'main'.
Posted: Mon Feb 14, 2005 7:30 pm
by [RSoBB]-Tybalt
my project settings are as follows
basepath c:\program files\ea games\mohaa\
mapspath c:\program files\ea games\mohaa\maps\
autosave c:\program files\ea games\mohaa\maps\
rshcmd (blank)
antitydir code/
modelmask *.tik
moddir main
MOHAA.exe is in c:\program files\ea games\mohaa\
Posted: Mon Feb 14, 2005 7:32 pm
by jv_map
Hmmm I can't see anything wrong there

Posted: Mon Feb 14, 2005 7:54 pm
by fuhrer
i had sent him my copy of entdefs, and then my whole mohaatools, no joy....
however i did send him a test map with a working mg42 in it and he managed to copy it from there into his map...
very strange....
Posted: Mon Feb 14, 2005 9:52 pm
by Master-Of-Fungus-Foo-D
hes prob using SH sdk...
its in addon ---> turretweapon ---> german ---> mg42
any luck?
Posted: Mon Feb 14, 2005 10:10 pm
by [RSoBB]-Tybalt
Nope, im using the MoH SDK downloaded off the link on here. I tried addon_turretweapon_german_mg42 but maxwayoffset didnt work so it rotated around through a full 360 degrees

Posted: Mon Feb 14, 2005 11:01 pm
by wacko
[RSoBB]-Tybalt wrote:maxwayoffset didnt work
probably because its maxyawoffset

Posted: Mon Feb 14, 2005 11:37 pm
by lizardkid
i use AA MoHRad as well, but i have SH and BT installed and it coems with addon as well, if you have SH or BT installed check addon

Posted: Tue Feb 15, 2005 12:23 am
by [RSoBB]-Tybalt
I meant maxyawoffset,

Just me being dumb