to disable those heath packs you ought to have a loop going about once every few seconds with a removeclass on it. not a clean way, but since health packs are programmed in, well it's hard to undermine that.
because clients will still see healthpacks flying from dying comrades. replacing the server side healthpack just fixes it for the server, the clients still see the packs.
EDIT: the forum did it again, my post was after Rookie One's
Last edited by lizardkid on Wed Feb 16, 2005 10:37 pm, edited 1 time in total.
Why bother yourself like that? I'm running a mod on my little LAN server which replaces the dm_50_healthbox.tik with a modified dummy.tik, which in turn removes itself after spawning.
What the ???
You guys have script vision (similar to tunnel vision)
Just set the server cvar for no health, forget what it's exact name is now, but thats all there is to it, you can do it from the console or make an entry in your vote cfg if you want players to have access to enable / diable health.
ahhh here it is... this is how you add it to your vote cfg.
Who knows, no one ever states what they are refering to.. ie; AA SH BT in this area... An ambiguous question will get a similar answer... hey I like that, might add that for my tag line..