The math behind radiusdamage
Posted: Tue Feb 15, 2005 7:32 pm
Hi,
I need to write up something that would work as similar to radiusdamage as possible and I need to know how to count the amount of damage that should be dealt at specific distance from the centre of an explosion. Anyone knows the logic/math that lies behind this? I just know that the further from the explosion the less damage you get... Some kind of equation maybe?
Thanks in advance,
Rookie One
I need to write up something that would work as similar to radiusdamage as possible and I need to know how to count the amount of damage that should be dealt at specific distance from the centre of an explosion. Anyone knows the logic/math that lies behind this? I just know that the further from the explosion the less damage you get... Some kind of equation maybe?
Thanks in advance,
Rookie One