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black light?

Posted: Tue Feb 15, 2005 9:17 pm
by lizardkid
is it possible to make anti-light via a light entity? i tried putting negative values in the light thing but it collapsed on itself and gave no light.

no

Posted: Tue Feb 15, 2005 10:14 pm
by tltrude
No.

Re: no

Posted: Wed Feb 16, 2005 6:26 pm
by mcunha98
tltrude wrote:No.
But dont exist a way of make black regions into a map ????
For example, a room with 4 walls, in left region dont is possible make a black region ???? :cry:

Posted: Wed Feb 16, 2005 7:14 pm
by jv_map
In mohlight light is additive meaning it can only make things brighter :) if you want a dark region on your map just place no lights :wink:

btw lizard congrats on your 1800th post 8-)

Posted: Wed Feb 16, 2005 10:34 pm
by Master-Of-Fungus-Foo-D
i tried it before and comiled and well it was dark.. no light.. just blaack... in short it dosnt work

Posted: Wed Feb 16, 2005 10:45 pm
by lizardkid
well, do i have to make a dark notsolid model to darken a room or something? is there a way to make a room darker than others without using a lot of light entities and ambientlight values? i thought an anti-light would be nice...
btw lizard congrats on your 1800th post
tnx, didnt notice it :D

not long until my 2000th post :twisted:

then it's only 3270 posts away from your 5270 posts..

i need to start a one-word story and post at it for a week straight. :lol: jk

Posted: Wed Feb 16, 2005 10:48 pm
by Master-Of-Fungus-Foo-D
Wel seeing what he wrote up there, anitlight dont seem possible.. just make ambient low or take the windows outta that room....
once... ok youll have to wait until 15 mins to get the next word :lol: :roll:
15 mins later
new topic:
upon

Posted: Wed Feb 16, 2005 10:50 pm
by lizardkid
i jsut realised i'm posting the exact same idea as dragon was. :oops: ima noob.

Posted: Wed Feb 16, 2005 10:52 pm
by Master-Of-Fungus-Foo-D
yup.. and i posted the exact same answer a i did in that topic!

SPAM! its whats for dinner :roll:

Posted: Thu Feb 17, 2005 4:10 am
by Balr14
lizardkid wrote:well, do i have to make a dark notsolid model to darken a room or something? is there a way to make a room darker than others without using a lot of light entities and ambientlight values? i thought an anti-light would be nice...
You can try shadow caulk.

Posted: Thu Feb 17, 2005 7:33 am
by lizardkid
tell me more. shadow caulk?

Posted: Thu Feb 17, 2005 3:14 pm
by Runt
In radiant you can give a brush a caulk shadow. It will disallow light going thru it. You can find it in common.

Posted: Thu Feb 17, 2005 7:40 pm
by mcunha98
Runt wrote:In radiant you can give a brush a caulk shadow. It will disallow light going thru it. You can find it in common.
In all test i try, the caulk shadow dont work !!!!
If you have sucess in use this texture, please post a screenshot.

Posted: Thu Feb 17, 2005 9:01 pm
by Master-Of-Fungus-Foo-D
it does work... you a flat pice of it in the middle of a vertical wall.. the middle will be darker than the rest...

Posted: Fri Feb 18, 2005 12:30 am
by wacko
mcunha98 wrote:If you have sucess in use this texture, please post a screenshot.
Image