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purple box

Posted: Wed Feb 16, 2005 7:50 am
by fuhrer
probably very noobish this but i followed one of the tuts on here hwo to model export to md3 n so forth, but in radiant all i see is a little purple box :? what did i do wrong

Posted: Wed Feb 16, 2005 10:58 am
by Master-Of-Fungus-Foo-D
didnt texture it in milkshape? i dinno... you can textue things in milkshape with MOH textures, but you have to extract the textures from pak3 or 4

Posted: Thu Feb 17, 2005 6:34 pm
by fuhrer
ah yes that would be it, i couldnt figure out at all how to texture things in milkshape, i searched and look thru loads of tutorials but no avail :(

Posted: Thu Feb 17, 2005 9:15 pm
by Master-Of-Fungus-Foo-D
lol.. i textured mine like an algiers building..well my model WAS an algiers building :P

Posted: Thu Feb 17, 2005 11:28 pm
by fuhrer
what do i have to do to texture in milkshape? just kick start me in the right direction i aint got a clue

Posted: Thu Feb 17, 2005 11:45 pm
by Master-Of-Fungus-Foo-D
k.. let me kick start my computer :P
okay then, go to materials, with the model faves(whatever, ill call them brushes) selected.
At the materials tab hit the 'new' button at the bottom then you can
click on the little tablet where it says <none> and browse it to
any image file and your selected faces are textured.
now mess around with the other buttons freely to find what they do

Posted: Fri Feb 18, 2005 11:52 pm
by fuhrer
ty :)

Posted: Sat Feb 19, 2005 7:58 am
by fuhrer
ok now milkshape tells me my texture is faulty, says it has to be JPG or TGA, and it was JPG!, tried TGA too and it still tells me that :? :? :?


I spose i should say what i did,

i created a texture in psp8 saved as jpg to my desktop, then applied that texture in milkshape as in the last post ^

then saved that, and clicked export to mohaa SKB, gave it a filename(altho different to the name of the model.ms3d) and hit enter,

then it says a couple of things and then, texture must be jpg or tga faulty texture, it exports the rest of the way but i can still only see the purple box.

Posted: Sat Feb 19, 2005 10:30 am
by Master-Of-Fungus-Foo-D
hmmmm...try saving the image as "jpeg" instead of "jpg"... i dunno.. just a hunch

Posted: Sat Feb 19, 2005 2:58 pm
by fuhrer
in psp8 jpeg is in the same category as jpg :( ...

maybe something is wrong where im saving he texture before i use it in milkshape? do i need a shader file for it? if so where do i put it? sorry for the noob questions i hve tried searching but im at my wits end.

Posted: Sat Feb 19, 2005 3:12 pm
by Master-Of-Fungus-Foo-D
no, shaders are used by the enigine to determine wether the brush is water, grass, transparent, metallic, notsolid ect...

hmm well it seemed to work for me.. take a look at the help tab built in to milkshape, maybe youll get answers there... if it tell you to download something, do it...

Posted: Sat Feb 19, 2005 6:25 pm
by fuhrer
ok ill have a sift thru the help , why does nothing ever work first time :roll:

Posted: Sat Feb 19, 2005 6:39 pm
by Master-Of-Fungus-Foo-D
because life is never that easy :wink: can i get an helleljuliah? :P

Posted: Sat Feb 19, 2005 7:21 pm
by fuhrer
sods law eh, life aint easy but could atleast get a little luck now and again

Posted: Sat Feb 19, 2005 7:42 pm
by Master-Of-Fungus-Foo-D
mmm, luck... the only way ya break the 'life aint that easy' barrier is with skill and luck..... di ya get the textures working yet? i dont want to get off topic