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Two Doors - where i find a tutorial ?

Posted: Thu Feb 17, 2005 11:12 am
by mcunha98
Is ridicule but i need quest :oops:
How making doors with two division and open he (two) like a rotation door common ?

Posted: Thu Feb 17, 2005 12:45 pm
by seere
If you mean double doors that open then its simple, each door has an origin brush at the "hinges" then you select 1 door and 1 origin and select func/rotating door and put in the correct angle (as you would with a single door) then repeat the process with the second door.
If you dont understand this let me know and ill post some simple pics.
Seere.

Posted: Thu Feb 17, 2005 2:01 pm
by Green Beret
read the tuts on main page,plus T|Trude has tut's on his site about doors.just find a post by him and click his Sig.

Posted: Thu Feb 17, 2005 6:27 pm
by fuhrer
yeah nething doors u wanna download toms door map thing, nedoor u could possibly think of and maybe some you cant :)

Posted: Fri Feb 18, 2005 6:44 am
by bdbodger
Doors that touch act as 1 door unless you set the don't link key I think it is .

Posted: Fri Feb 18, 2005 9:17 am
by seere
bdbodger wrote:Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.

Posted: Fri Feb 18, 2005 10:03 am
by wacko
seere wrote:
bdbodger wrote:Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
:shock: how should this work at all? Two doors with one origin brush??

Posted: Fri Feb 18, 2005 11:27 am
by mcunha98
Green Beret wrote:read the tuts on main page,plus T|Trude has tut's on his site about doors.just find a post by him and click his Sig.
Is very strange !
I get the tutorial map but dont remember of this sample in map.
Thanks again for remember me of this option, i will see the sample.

Posted: Fri Feb 18, 2005 11:36 am
by seere
Wacko wrote:
seere wrote:
bdbodger wrote:Doors that touch act as 1 door unless you set the don't link key I think it is .
Not if they have their own seperate origin brush, its not neccasary to use the dont link.
Seere.
:shock: how should this work at all? Two doors with one origin brush??
Well it won't.. was a bit misleading my response however the "dont link" is not needed the same as people advise "always away" when explaining doors which is useless as alwaysaway is set by default.
Seere.

Posted: Fri Feb 18, 2005 1:46 pm
by wacko
the tipps in the entity inspector say

Code: Select all

if two doors touch, they are assumed to be connected and operate as a unit.
...
DOOR_DONT_LINK is for when you have two doors that are touching but you want to operate independently.
and that's my experience as well :?

Door2

Posted: Fri Feb 18, 2005 11:26 pm
by tltrude
In the map "Door2" there are double doors between the bedroom and the sun porch, on the second floor.

Posted: Sat Feb 19, 2005 4:46 am
by bdbodger
doors always have thier own origin brushes if they are rotateing doors and they do work together if they touch in the middle .