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func_camera

Posted: Thu Feb 17, 2005 3:51 pm
by lizardkid
i'm wondering how they work :S i can just make a thread that makes the $player notsolid, turns controls off etc. is this all it does? and if so, whats the command for setting the camera as the $player.

<SIDENOTE> Is there always two cameras on the player? TPs and FPs? </SIDENOTE>

Posted: Thu Feb 17, 2005 6:30 pm
by fuhrer
lol off topic but reminds me of when i had trigger multiples that changed the players view angles to make it seem like u had a few too many drinks :lol:

Posted: Thu Feb 17, 2005 9:07 pm
by Master-Of-Fungus-Foo-D
Go to the new rjukan project site... its where i got my (sucky scripting :P) camera map!

camera tutorial

Posted: Fri Feb 18, 2005 2:53 am
by tltrude
The SDK has a small tutorial for cameras, and I have the text uploaded, if you want to read it.

http://pages.sbcglobal.net/tltrude/Temp ... torial.zip

I also have a tutorial map for an end-of-game camera.

http://pages.sbcglobal.net/tltrude/Temp/camera_test.zip

Image

BTW, cameras were originaly only ment for singleplayer games, so they don't work to well for one player of a mutiplayer game.