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sh map to aa map
Posted: Sun Feb 20, 2005 10:16 am
by ViPER
is it possible to convert a sh map to an aa map?
Posted: Sun Feb 20, 2005 10:40 am
by Runt
http://mov.vx9.com/
Here you can download SH and BT maps converted to AA. So.. Yes it is possible

Posted: Sun Feb 20, 2005 5:44 pm
by ViPER
Sorry I wasn't clear, but Cool- Thanks.
We run a sh server!! so I started out using sh radiant. When i realized my maps didn't work in aa I switched to using the aa radiant so my maps will work in all games.
My old sdk (sh) .maps when compiled using the aa builder does not work. I get a version error when i try to load. I tried saving my sh .map file in aa radiant first and that didnt work either.
Is there any way to convert sh .map file to aa .map file?
Maybe this could be a tut - "Which radiant to use" I am thinking the only good reason to use the sh radiant is if you want to make TOW maps? Are there other good reasons? Sound maybe?
Posted: Sun Feb 20, 2005 8:07 pm
by Master-Of-Fungus-Foo-D
your Mbuilder is still pointing to the SHsdk's q3map file. Change the 'compiler directory' in Mbuilder to where youve got your MOHAA tools radiant files n such
oh and you can make AA maps with the SH sdk

you just have to go to file ----> project settings and change moddir from MAINTA to MAIN... that will get rid of most of the SH crap when you right click. Now to get rid of ALL the SH textures and right-click stuff, rename MAINTA to
XMAINTA
the SH .map files and AA .map files are EXACTLY the same (unless there are SH textures/enitites in it

)
The AA SDK sucks, you cant look at the AI in radiant.. it crashes... i ONLY use the SH sdk...
Posted: Mon Feb 21, 2005 7:30 am
by ViPER
OK, mbuilder was pointing to the correct place, but renaming the mainta to xmainta gave me bsp that works in aa.
Thank you.
Posted: Mon Feb 21, 2005 9:17 am
by lizardkid
The AA SDK sucks, you cant look at the AI in radiant.. it crashes... i ONLY use the SH sdk...
uhm... yeah you can, you can see models in all versions.