to make maps look, better..

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lizardkid
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to make maps look, better..

Post by lizardkid »

i got to thinking, since multi-sides brushes arent generaly used, how plausible is it to make a completely mesh map? like only use cylinders, meshes, etc to create a map. would compile time hate me? would the engine be able to take it? would it be worth sme extra curves and cool-lookin stuff to make everything a mesh as opposed to a brush?

if it would work out ok, or it was controlled enough of an enviroment, i suppose you could make some seriosuly cool maps out of it...
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

i dont think that patches or LOD are seen by the compiler
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At0miC
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Post by At0miC »

If you only use meshes, lod etc, your map is just 1 big room, so no vis you could only use vis leafgroup. If the meshes/patches have many polies it will lag! Also the use of meshes/patches is limited, for light etc.

I think the compile would be very quick, except for the light compile.
Balr14
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Post by Balr14 »

My map "The Swamp" http://home.wi.rr.com/balr14/shot0013.jpg is pretty much all reduced complexity patch mesh except for skybox, clip brushes and water. Full vis in 8 seconds! It performs quite well, too. But, you do need a lot of clip brushes, because patch mesh collision detection sort of sucks.
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Mj
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Post by Mj »

I made a small basically 100% algiers style map, and i also replicated it in brush... they performed about the same :) Even with no manual vis in the mesh map
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