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m1l2a

Posted: Sun Feb 20, 2005 3:43 pm
by Lt.Audie L Murphy
Has Anyone been able to remove door with explosives without using

this command "removeclass trigger"

this removes too much



any assistance would be greatly appreciated

Posted: Sun Feb 20, 2005 5:09 pm
by Ric-hard
Hi, try one of these 2 methods

removes all stuff that are supposed to be nuked

Code: Select all

$exploder remove
removes only your door

Code: Select all

for (local.i = 1; local.i < level.exploders+1; local.i++)
	{
	if (level.exploder[local.i].set == 100)
	{
	level.exploder[local.i] remove
	}
	}
	end

Posted: Sun Feb 20, 2005 7:41 pm
by Lt.Audie L Murphy
thank you that was it :lol: