scripting ladders

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Lt.Audie L Murphy
Lance Corporal
Posts: 22
Joined: Wed Feb 16, 2005 8:47 am

scripting ladders

Post by Lt.Audie L Murphy »

Ive seen many post about ladders here and on other forums but i cant seem to get them to work

when i use a lift peeps can get under map
i really would like to avoid this

besides ladders would add realism to the game
adding a lift seems more quake3 type thing

if anyone got a ladder to work plz help :lol:
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Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

ladders are easy, just put em up the same way you do triggers
[ setsize (blah) (more blah) ]

and about the lifts, either put killer triggers under the map or just clip it where they would jump.. or to be evil you could spawn a killtrigger when the lift goes up... :twisted: nobodys getting off taht thing :wink:
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The Fungus Theme song!!!

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while (local.player istouching self)
Lt.Audie L Murphy
Lance Corporal
Posts: 22
Joined: Wed Feb 16, 2005 8:47 am

Post by Lt.Audie L Murphy »

plz post your working code
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Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

at least TRY to do it first....
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The Fungus Theme song!!!

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while (local.player istouching self)
Lt.Audie L Murphy
Lance Corporal
Posts: 22
Joined: Wed Feb 16, 2005 8:47 am

Re: scripting ladders

Post by Lt.Audie L Murphy »

[quote="Lt.Audie L Murphy"]Ive seen many post about ladders here and on other forums but i cant seem to get them to work
quote]

ive tried ever script i could find ,,,,,, tried making my own but no go :(
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