im having a problem with stopwatch
Posted: Mon Feb 21, 2005 4:38 pm
im having a problem with stopwatch here my code
im using
spawn_a_flak88:
println "[threadStart] spawn_a_flak88"
//******************************
//* The flak88 gun
//******************************
local.flak = spawn script_model "targetname" "exploder"
local.flak model "statweapons/flak88turret.tik"
local.flak.destroyed_model = "models/statweapons/flak88_d.tik"
local.flak.set = 1
local.flak origin ( -6575 2033 489 )
local.flak.angles = ( 0 -90 0 )
//******************************
//* The flak88 base
//******************************
local.base = spawn script_model "targetname" "flak88base"
local.base model "statweapons/flak88base.tik"
local.base.origin = ( -6575 2033 432 )
local.base.angles = ( 0 0 0 )
//******************************
//* The bomb model
//******************************
local.bomb = spawn script_model "targetname" "bomb"
local.bomb model "items/pulse_explosive.tik"
local.bomb.origin = ( -6571 2185 446 )
local.bomb.angles = ( 0.0 0.0 0.0 )
local.bomb.exploder_set = 1
iprintlnbold "The bomb have been planted!" ////// code i added
local.bomb.explosion_fx = "models/fx/fx_explosion.tik"
local.bomb.trigger_name = "bomb_trigger"
local.bomb.target = "exploder"
//******************************
//* The bomb trigger
//******************************
local.trigger = spawn trigger_use "targetname" "bomb_trigger"
local.trigger setsize ( -6571 2185 445 ) ( -6571 2185 446 )
bomb works fine allies can set the bomb
axis can defuse the bomb
when bomb explodes level ends and restarts
only after bomb is set stop watch dont appear
ive tried all codes posted tried stock scr code but all same result ,,,
i added this to the bomb script without a problem
iprintlnbold "The bomb have been planted!"
thank you in advance
im using
spawn_a_flak88:
println "[threadStart] spawn_a_flak88"
//******************************
//* The flak88 gun
//******************************
local.flak = spawn script_model "targetname" "exploder"
local.flak model "statweapons/flak88turret.tik"
local.flak.destroyed_model = "models/statweapons/flak88_d.tik"
local.flak.set = 1
local.flak origin ( -6575 2033 489 )
local.flak.angles = ( 0 -90 0 )
//******************************
//* The flak88 base
//******************************
local.base = spawn script_model "targetname" "flak88base"
local.base model "statweapons/flak88base.tik"
local.base.origin = ( -6575 2033 432 )
local.base.angles = ( 0 0 0 )
//******************************
//* The bomb model
//******************************
local.bomb = spawn script_model "targetname" "bomb"
local.bomb model "items/pulse_explosive.tik"
local.bomb.origin = ( -6571 2185 446 )
local.bomb.angles = ( 0.0 0.0 0.0 )
local.bomb.exploder_set = 1
iprintlnbold "The bomb have been planted!" ////// code i added
local.bomb.explosion_fx = "models/fx/fx_explosion.tik"
local.bomb.trigger_name = "bomb_trigger"
local.bomb.target = "exploder"
//******************************
//* The bomb trigger
//******************************
local.trigger = spawn trigger_use "targetname" "bomb_trigger"
local.trigger setsize ( -6571 2185 445 ) ( -6571 2185 446 )
bomb works fine allies can set the bomb
axis can defuse the bomb
when bomb explodes level ends and restarts
only after bomb is set stop watch dont appear
ive tried all codes posted tried stock scr code but all same result ,,,
i added this to the bomb script without a problem
iprintlnbold "The bomb have been planted!"
thank you in advance