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.wld

Posted: Thu Feb 24, 2005 1:19 am
by Master-Of-Fungus-Foo-D
Well, would mohpa run a .bsp without the .wld or light files :? Im just wondering :roll: , so i could maybe switch over mohdm1 or something from aa without decompiling/workingout/recompiling/bugfixing/publishing :roll: ... just wondering.. i dont expect it to be 'yes'

Posted: Thu Feb 24, 2005 6:35 pm
by General Death
Never tried...not sure.

Posted: Thu Feb 24, 2005 8:03 pm
by Master-Of-Fungus-Foo-D
im just curious... whats a .wld file for???

Posted: Fri Feb 25, 2005 2:05 am
by General Death
If you open it in a text editor you will find that stores information about the gr2 models in a map.

Posted: Fri Feb 25, 2005 3:05 am
by Master-Of-Fungus-Foo-D
thats it?! its TOO simple... well ivegot another question:

can i open tikis in PA radinat or do i have to convert them to hags and the models to gr2?

Posted: Sat Feb 26, 2005 3:48 pm
by Master-Of-Fungus-Foo-D
heloo? anybody? GD? anyone?

Posted: Sat Feb 26, 2005 8:00 pm
by General Death
dont know

Posted: Sun Feb 27, 2005 12:33 am
by Master-Of-Fungus-Foo-D
great.. in the greatness of PA, i must go into the jungle of DISCOVERY!

Posted: Mon Feb 28, 2005 12:13 am
by Master-Of-Fungus-Foo-D
If you open it in a text editor you will find that stores information about the gr2 models in a map.
So does that mean i can write my own .wld from scratch???