Page 1 of 1
.wld
Posted: Thu Feb 24, 2005 1:19 am
by Master-Of-Fungus-Foo-D
Well, would mohpa run a .bsp without the .wld or light files

Im just wondering

, so i could maybe switch over mohdm1 or something from aa without decompiling/workingout/recompiling/bugfixing/publishing

... just wondering.. i dont expect it to be 'yes'
Posted: Thu Feb 24, 2005 6:35 pm
by General Death
Never tried...not sure.
Posted: Thu Feb 24, 2005 8:03 pm
by Master-Of-Fungus-Foo-D
im just curious... whats a .wld file for???
Posted: Fri Feb 25, 2005 2:05 am
by General Death
If you open it in a text editor you will find that stores information about the gr2 models in a map.
Posted: Fri Feb 25, 2005 3:05 am
by Master-Of-Fungus-Foo-D
thats it?! its TOO simple... well ivegot another question:
can i open tikis in PA radinat or do i have to convert them to hags and the models to gr2?
Posted: Sat Feb 26, 2005 3:48 pm
by Master-Of-Fungus-Foo-D
heloo? anybody? GD? anyone?
Posted: Sat Feb 26, 2005 8:00 pm
by General Death
dont know
Posted: Sun Feb 27, 2005 12:33 am
by Master-Of-Fungus-Foo-D
great.. in the greatness of PA, i must go into the jungle of DISCOVERY!
Posted: Mon Feb 28, 2005 12:13 am
by Master-Of-Fungus-Foo-D
If you open it in a text editor you will find that stores information about the gr2 models in a map.
So does that mean i can write my own .wld from scratch???