increasing sound range
Posted: Thu Feb 24, 2005 10:45 pm
ok in my map I have a speaker and its looping "m6l2b_generator_run" when I tell it to and stops when I tell it to via scripting... But there is one problem... its not loud enough! u have to be about 64 to 128 world units away in order to hear it... I tried editting the aliascache values to increase sound but.... im not sure which set of numbers does which... heres what i have and what the original was:
"...soundparms 1.5 0.0 1.0 0.0 160 6000..." <one I changed
"...soundparms 1.0 0.0 1.0 0.0 160 6000..." <original
I could have sworn the "6000" was something I changed too but i guess not... which number must I increase to increase the range at which it can be heard or in other words, the volume?
here is the sound parms for a sound which sound range I like... is it the 320 that makes its range go far?
"...soundparms 1.0 0.3 1.0 0.0 320 6000..."
"...soundparms 1.5 0.0 1.0 0.0 160 6000..." <one I changed
"...soundparms 1.0 0.0 1.0 0.0 160 6000..." <original
I could have sworn the "6000" was something I changed too but i guess not... which number must I increase to increase the range at which it can be heard or in other words, the volume?
here is the sound parms for a sound which sound range I like... is it the 320 that makes its range go far?
"...soundparms 1.0 0.3 1.0 0.0 320 6000..."