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Zoom doubts
Posted: Sat Feb 26, 2005 9:41 am
by Klaus
Hi
I have two question :
Why the sniper weapon dissapear when zoom is on , Somebody knows
some way to make appear weapon when zoom is on ???
I have doubts about shader's , is posible make zoom effect with shader ???
Thanks for any help
Klaus
Posted: Sat Feb 26, 2005 1:58 pm
by Elgan
i dont think so for either. no idea how to make a weapon not draw for one player only
maybe +alwaysdraw
maybe the gun is just out of view.
Posted: Sat Feb 26, 2005 3:50 pm
by Master-Of-Fungus-Foo-D
yes... all the zoom does is cange to HUD to have a zoomed scoped on it... the player isnt really looking thru the scope.... just at texture and a zoomed up circle in the middle attatched to the eyebone...
Posted: Sun Feb 27, 2005 10:00 am
by Rookie One.pl
Nah nah nah...

The view is just zoomed to match the FOV value specified in the TIKI, and the gun is out of view just like Elgan said.

Posted: Sun Feb 27, 2005 6:07 pm
by Elgan
if it makes u feel good u cud do it in SP but my fov cmd dont work.
Posted: Mon Feb 28, 2005 7:46 am
by Klaus
Hi Guys
I tried with fov 80 and 100 and when shoot I can see the muzzflash and shell pullout too , and this occour because the weapon bones not dissapear , is like a gun without shader

, very strange effect

.
About zoom shader somenews ?
Any idea ?
Thanks for Responses
See Ya
Klaus
hud
Posted: Mon Feb 28, 2005 9:49 am
by tltrude
The textures/hud/zoomoverlay shader is in the
hud.shader in pak0.pk3/scripts. Below is a set of scopes (Allied and Axis) that I helped to make.
http://pages.sbcglobal.net/tltrude/Temp ... Scopes.pk3
It looks like this, but without the numbers in the center. You can open the pk3 and see the files that were modified/created to do it.

Posted: Thu Mar 03, 2005 3:15 am
by Klaus
Hi tltrude
Is posible make zoom or magnification effect with shader , without hud sniper ?
I see the water effect shader but only change image view
See Ya
Klaus