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mbuilder gone crazy!

Posted: Sun Feb 27, 2005 11:48 am
by LtNeil
I keep getting this error message each time i try to compile my map(any map)i have uninstalled mbuilder and re-installed but i keep on hetting this same thing pop up,any ideas on why this is happing!??

C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -g
amedir \\Computer3\EA GAMES\MOHAA C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1\mp
_harb_lib.map
---- q3map ----

************ ERROR ************

Q3MAP Version 1.34

-info - get information about the map
-light - get taunted
-vis - perform vising on the map

BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader


C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vi
s -gamedir \\Computer3\EA GAMES\MOHAA C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI
~1\mp_harb_lib.map
---- vis ----

************ ERROR ************

Q3MAP Version 1.00

VIS options
-threads [num] - specify how many threads to use
-v - verbose
-fast - fast vis
-level [testlevel]
-nosort
-deleteprt
-tmpin
-tmpout
-nofarplane
-farplane [num]
-help - what you see
-gamedir [gamedir]


C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1>"C:\PROGRA~1\MOHAAT~1\MOHlight.exe"
-gamedir \\Computer3\EA GAMES\MOHAA C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1
\mp_harb_lib.map
======== MOHlight Version 1.48 ========

Unrecognized parameter: GAMES\MOHAA

==============================================
MOH Light help than you can shake a CPU at...
==============================================

-light : Get taunted in a sarcastic manner
-help : Get this wonderfull help screen
-gamedir <dir> : The directory where the game EXE is (for finding game files)
-moddir <dir> : The directory of the mod whose data should be used
-threads <num> : Sets the number of CPU threads to use. If not specified, all
CPUs in the computer are used.
-v : Enables verbose message output (you get more info)
-verbose : Same as -v
-area <num> : Sets the scale of surface lights. Default is 1.0
-point <num> : Sets the scale of point lights. Default is 1.0
-ambient <RGB> : Sets the RGB ambient light on a 0 - 255 scale
-notrace : Don't do any occlusion testing at all (no shadows)
-nosurfshadows : Brush surfaces don't cast shadows
-nocurveshadows : Curved surfaces don't cast shadows
-nopatchshadows : Terrain patches don't cast shadows
-nocurvelight : Don't light curved surfaces
-nopatchlight : Don't light terrain patches
-nodiffusesun : Don't do the diffuse sunlight calculations
-nogrid : Don't calculate the entity lighting grid
-radgrid : Calcule Radiosity into the Light Grid
-vertex : Enable vertex lighting of the map
-randomdir <num> : Sets the amount of random lighting direction. Default is 0
-bounce <num> : Sets the number of radiosity bounces to do. Default is 8
-chop : Sets the amount to chop up radiosity patches.
Default value is 64
-minchop : Sets the smallest size to chop a radiosity patch to.
Default value is 64
-smoothangle<num>: Sets the maximum angle to smooth across. Default is 45
-extra : Does high detail light sampling.
NOTE: Currently only increases sunlighting quality
-extragrid : Does a full detail calculation of the entity lighting grid
-final : Sets all lighting options to full detail except -chop
-fast : Loses some lighting quality for a faster compile
-border : Add debugging borders to the lightmaps
-raddebug <num> : Different debug options when in range 1-4
-radscale <num> : Radiosity scale factor. Default is 0.95, 0 is no radiosity.
-attenuate <num> : Sets atmospheric attenuation over distance in percent.
Attenuation A means radiosity reduces by A% every 16 units,
in addition to the 1 / distance squared falloff.
Default is 4.
-onlygrid : Only calculates the lighting grid
-staticshadows : Make Static Models cast shadows
-client : Start a Client
-server : Start a Server
-IP : IP Address of the Server

(Pres the 'ANY' key to exit)

Posted: Sun Feb 27, 2005 1:19 pm
by panTera
I think your paths in mbuilder are wrong. You have to point the "Game directory", the "Compiler directory" and the "Map source directory" to the right places.
To set the paths right:
"Game directory" -> browse to Mohaa's root folder.
"Compiler directory" -> browse to the folder where both q3map.exe and mohlight.exe are located.
"Map source directory" -> browse to where you save your .map-files.

Re: mbuilder gone crazy!

Posted: Sun Feb 27, 2005 1:21 pm
by wacko
LtNeil wrote:C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -g
amedir \\Computer3\EA GAMES\MOHAA C:\DOCUME~1\neil\MYDOCU~1\MEDALO~1\MAPBUI~1\mp
_harb_lib.map
U seem to have set ur paths to a directory on another computer in ur LAN!? \\Computer3 sounds like this.... Try to assign a drive letter to this, like Z: and then change ur paths to gamedir Z:\EA GAMES\MOHAA or whereever this is!
If this didn't help, u migtht have problems with the space in "EA GAMES".

Posted: Sun Feb 27, 2005 2:51 pm
by Master-Of-Fungus-Foo-D

Code: Select all

============================================== 
MOH Light help than you can shake a CPU at... 
==============================================
looks like the devs had a sense of humor :P

Posted: Mon Feb 28, 2005 11:02 am
by LtNeil
mmmm its damn strange alright i have got another computer which im hooked up to via lan but i can not see why it seems to be pointing this way as i have checked the paths and they do point to where they should do!
Plus when i uninstalled mbuilder (i even went through the registry removing traces of it)when i re-installed why is it still coming up with the paths to the relevent places?? they should all be blank!!

Posted: Mon Feb 28, 2005 11:16 am
by bdbodger
use the browse buttons in mbuilder then close it and reopen it before you use it .

MBuilder

Posted: Mon Feb 28, 2005 12:58 pm
by tltrude
Looks like you are trying to make your own batch file for compiling. There is an easier way. Go to this tutorial and download "MBuilder". After it is set up, you can compile your map with just two clicks!

http://users.1st.net/kimberly/Tutorial/mbuildertut.htm

Posted: Mon Feb 28, 2005 10:17 pm
by LtNeil
well as far as i can figure out mbuilder keeps pointing to my game folder on the OTHER computer!!!?? why its doing this i don't know.i have tried all the above and it still keeps doing it?? even turning off the connection does'nt help,so i guess for now i'll have to do it the hard way and just keep clicking on the change button to my computer (its the only way it seems to work,as soon as i close mbuilder and open it it just points to the other comp again!!??)

Computers who says we're better off with them!!!

Thanks for your help though(eberyone!!)

Posted: Mon Feb 28, 2005 11:05 pm
by wacko
Sounds as if ur mbuilder is installed on Computer3 whereas u're launching it on Computer1 (or whatever it is called)

shortcut

Posted: Tue Mar 01, 2005 12:27 am
by tltrude
Check your MBuilder shortcut properties--right click on it.

Target - "C:\Program Files\MOHAATools\MBuilder.exe"

Start in - "C:\Program Files\MOHAATools"

I think the problem is in your user network, and not the fault of MBuilder. So, check your shortcut to see if it is pointing to your local drive. Your network probably wont let you make changes to a remote drive--unless your user name has admin rights.

Posted: Tue Mar 01, 2005 11:10 am
by LtNeil
Well i tried that and its all as it should be.
When i open Mbuilder the game directory still says -

\\Computer3\EA GAMES\MOHAA

When it should say -

C:\PROGRA~1\EAGAME~1\MOHAA

as soon as i close mbuilder and open it again it reverts back to this -

\\Computer3\EA GAMES\MOHAA

If it was'nt so annoying i'd be laughing!

Posted: Tue Mar 01, 2005 3:14 pm
by wacko
Weird thing. U could uninstall mbuilder again and run a system cleaning prog, like TuneUpUtilities. This might find and delete what is causing the mess. No better idea, sorry

Posted: Tue Mar 01, 2005 10:50 pm
by panTera
check the folder where you save your mapfiles for a "builder.bat" file and delete it (?)

panterea hits the jackpot

Posted: Wed Mar 02, 2005 2:11 pm
by LtNeil
Thats the prob alright! deleted the the file and reinstlled and it all works fine!
Thanks a lot everyone (especially to pantera)

I also found if i hide the bat file mbuilder would'nt work as well!!

Posted: Wed Mar 02, 2005 8:42 pm
by lizardkid
so you could compile Map A from Computer 1 (with MBuilder) and it was on Computer 2, and you could do somethng else on Compiuter 2 since it'd only have needed to send data to Computer 1 to compile? hey hey, that's sweet. i need an in-home network. :D