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Creating custom sky - problem with "group" of side
Posted: Tue Mar 01, 2005 5:33 pm
by mcunha98
Hi People !
I read the tutorial of creating sky using terragen (found in):
http://gronnevik.se/rjukan/index.php?n= ... oxCreation
The tutorial is very simples and very cool.
I create a sky using all steps, but when i load my map with custom sky it dont a natural aspect.
All sides (including bottom) work fine, but the top image and corona of sun dont work fine, see this images. Some idea ???

Posted: Tue Mar 01, 2005 8:41 pm
by Green Beret
its your custom sky texture.try using one of the sky textures from radiant.
I read the tutorial of creating sky using terragen (found in):
I read the tuturial
on creating
a sky
but when i load my map with custom sky it dont a natural aspect.
but when i load my map with
the custom sky
it dont
look natural.
your getting better

Posted: Tue Mar 01, 2005 9:02 pm
by mcunha98
Green Beret wrote:its your custom sky texture.try using one of the sky textures from radiant.
Yes, i try use my sky created with terragen.
This is the code of shader file:
Code: Select all
textures/cf_clan_obj3/cf_clan_obj3sky
{
qer_editorimage textures/cf_clan_obj3/cf_clan_obj3sky.tga
qer_keyword cf_clan_obj3
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
surfaceparm nomarks
q3map_globaltexture
skyParms textures/cf_clan_obj3/cf_clan_obj3sky - -
}
Posted: Tue Mar 01, 2005 9:10 pm
by At0miC
at least there is nothing wrong with the shader. U called the upper texture cf_clan_obj3sky_up ? and did u used the same sky texture in the editor for the whole skybox?
Posted: Tue Mar 01, 2005 10:44 pm
by panTera
The tutorial is excellent but the "bjarne.tgs" example script seems to be wrong. I had the exact same problem.
open the .tgs script with notepad and change the Cam-settings as follows:
Code: Select all
; The folder specified in InitAnim? must already exist.
initanim "C:\temp\sky_", 1
; (necessary before using FRend)
CamH 180
CamP 0
CamB 0
Zoom 1
frend
CamH 270
CamP 0
CamB 0
Zoom 1
frend
CamH 0
CamP 0
CamB 0
Zoom 1
frend
CamH 90
CamP 0
CamB 0
Zoom 1
frend
CamH 0
CamP 90
CamB 0
Zoom 1
frend
CamH 0
CamP -90
CamB 0
Zoom 1
frend
render angles:
Head 180, Pitch 0 = LF
Head 270, Pitch 0 = BK
Head 0, Pitch 0 = RT
Head 90, Pitch 0 = FT
Head 0, Pitch 90 = UP
Head 0, Pitch -90 = DN
rename:
sky_0001.jpg = sky_lf.jpg
sky_0002.jpg = sky_bk.jpg
sky_0003.jpg = sky_rt.jpg
sky_0004.jpg = sky_ft.jpg
sky_0005.jpg = sky_up.jpg
sky_0006.jpg = sky_dn.jpg
Posted: Wed Mar 02, 2005 1:09 am
by mcunha98
I try use your script and the error persist !!!!
Other suggestion ?

Posted: Wed Mar 02, 2005 1:13 am
by Bjarne BZR
Take the top texture into a graphics program and turn it 180 degrees. At least it looks 180, may be 90 or -90 as well but my bet is on 180.
Posted: Wed Mar 02, 2005 2:35 am
by panTera
Did you render the images again and did you rename them the way I suggested? That script works great for me.
otherwise flip the "UP" image horizontally and then vertically in a paint program.
Posted: Wed Mar 02, 2005 3:29 pm
by mcunha98
panTera wrote:Did you render the images again and did you rename them the way I suggested? That script works great for me.
otherwise flip the "UP" image horizontally and then vertically in a paint program.
Yes Pantera, i use the version of script posted in this topic.
I think the problem is the "balance" of colors and gradients generated into the Terragen.
Is possible you send the TGS (or TGW i dont remember) file you use to make your sky to i verify your definitions ???
Posted: Wed Mar 02, 2005 5:38 pm
by Bjarne BZR
mcunha98 wrote:I think the problem is the "balance" of colors and gradients generated into the Terragen.
No it is not. The problem is that the top texture has been rendered with a bad rotation of the camera. The top texture is the correct image, its just flipped or rotated.
Render a scene with distinct clouds and you will see clearer how your top texture should be aligned.
Posted: Wed Mar 02, 2005 5:42 pm
by mcunha98
Bjarne BZR wrote:
No it is not. The problem is that the top texture has been rendered with a bad rotation of the camera. The top texture is the correct image, its just flipped or rotated.
Render a scene with distinct clouds and you will see clearer how your top texture should be aligned.
Bjarne,
When i rotate the image in PhotoShop, he cause a error in MOH:AA Engine and dont load the map. You can tell me why is correct angle to capture "up" frame (remember i get the script to execute in Terragen) ????
Posted: Wed Mar 02, 2005 5:53 pm
by Bjarne BZR
The script in the tut worked for me, but if you get this error from it:
Try changing:
Code: Select all
CamH 0
CamP 90
CamB 0
Zoom 1
frend
..to:
Code: Select all
CamH 180
CamP 90
CamB 0
Zoom 1
frend
...if that does not work, try using:
or
... I think its the
90 that goes upward, else try the
-90 entry.
Posted: Wed Mar 02, 2005 7:10 pm
by Rookie One.pl
Green Beret wrote:but when i load my map with the custom sky it doesn't look natural.
Make sure you don't make mistakes yourself before correcting someone else.

Posted: Wed Mar 02, 2005 8:29 pm
by mcunha98
I try many ways, but none work fine !
I think if using many CLOUDS, i resolve this problem, but not !
See...

Posted: Wed Mar 02, 2005 9:40 pm
by Bjarne BZR
Hmm... just to mine for possible errors: Are you using a bottom fexture? And if so: is it correct?