Page 1 of 1
Script Origin -> not is solid ???
Posted: Wed Mar 02, 2005 1:15 am
by mcunha98
I put a script origin for a map objective, and the model of script origin is a static/v2.tik.
But, when i play, the script origin dont is a solid object (ok, i can put a player clip texture around of object, but dont is the best).
Exist a SPAWNFLAG to put in object to make solid ????
Posted: Wed Mar 02, 2005 1:17 am
by mcunha98
PS.: dont exist a v2_d.tik (a destroyed v2 object to i put in place where exists the v2) ????

Posted: Wed Mar 02, 2005 1:44 am
by Green Beret
add the following to the key
key/solid
then hit enter..should make it solid.
nothing goes in the value box.
Posted: Wed Mar 02, 2005 7:00 am
by Rookie One.pl
Make it a script_model, not script_origin. Script_origins don't do very well with models.
Posted: Wed Mar 02, 2005 3:26 pm
by mcunha98
Green Beret wrote:add the following to the key
key/solid
then hit enter..should make it solid.
nothing goes in the value box.
Sorry, but i dont understand.
Is this ???

Posted: Wed Mar 02, 2005 3:44 pm
by Rookie One.pl
FFS! I told you, use a
script_model,
not script_origin! And if you want it solid, you've got to give it a targetname and make it solid by script:
Posted: Wed Mar 02, 2005 5:47 pm
by mcunha98
Rookie One wrote:use a script_model, not script_origin!
But this dont cause a crash in script ?
I used the NEMESIS tutorial to create objective, and in tutorial, he use the script origin to determine the objective location
Posted: Wed Mar 02, 2005 6:14 pm
by Bjarne BZR
Nemesis is using a script_origin for the destroyed model, and a script_model for the intact one. I dont know the difference really... think both may work, but I always use script_model ( for both ).
Posted: Wed Mar 02, 2005 6:57 pm
by mcunha98
Bjarne BZR wrote:Nemesis is using a script_origin for the destroyed model, and a script_model for the intact one. I dont know the difference really... think both may work, but I always use script_model ( for both ).
Ok, if you tell i believe !
I replace the type of object and test to verify bugs.
Thanks
Posted: Wed Mar 02, 2005 7:04 pm
by Rookie One.pl
mcunha98 wrote:Ok, if you tell i believe !
Looks like Bjarne has more authority than me (not that I'm jealous...

)...

Posted: Wed Mar 02, 2005 8:47 pm
by lizardkid
cool it Rookie, take a chill pill and some deep breaths, he cant understand everything you're saying and might have gotten confused.
i dont really notice a difference in most script_xxx things except for one (script_model) that i use for brushes that i make into a movable thing. it's just whatever the name implies that looks best and sounds best to you.
Posted: Thu Mar 03, 2005 11:15 am
by Rookie One.pl
I think you mean a script_object, not script_model, Lizard.
