star gate mod

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Tod001
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Post by Tod001 »

Ahh, so,,,,
Well the first thing you need to do is pay penance at https://map.moh-central.net/forum/viewtopic.php?t=11741
for your allegiance to Mohfiles.poop.
Then you need to learn the history of the Vietnamese conflict( Including countries involved and weapons used).
Or just start a "Stargate mod".......

But for real, research and read here. You have found this site, the info. is here.
We will help.

The "New" skins that you have and want to replace stock "MOH" textures with,,, are they tga.'s ,, jpeg.'s , or what?
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Kevin J
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Post by Kevin J »

pay penance ? i no enough about the war and weapons ect
the sg mod is just gonna be skins and new weapons i got weapons for the axis side but not sure how to get them to work in moh
Tod001
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Post by Tod001 »

i edited it the guy i edited turned invisable
You are getting closer then........don't give up. :wink:
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Kevin J
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Post by Kevin J »

hmmm i.e. the pilot i edit it soo he shuld wear sg uniform and keep his stock head skin but not working ....
Tod001
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Post by Tod001 »

Man, u this close......
Let's check ur tiki.
First; Path names; r they correct? r they showing the right name and path file to new texture?<< Sounds like u r calling for texture that tiki cannot find.

Let me know...... :wink:
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Tod001
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Post by Tod001 »

TIKI
setup
{
path models/human/allied_army_soldier // Set path to set skelmodel from
skelmodel usarmy.skd // Set body model

surface ranger_pants shader sgpants
surface us_top shader sgtopdaniel
surface armband shader sgarm
surface us_top_c shader sgtopdaniel_c

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head4.skd
surface head shader danielhead

path models/human/hands
skelmodel hand.skd
surface hand shader sg1_danielhands

path models/GEAR/US
skelmodel 45holster.skd
surface 45holster shader 45holster_black

skelmodel haversack.skd
surface haversack shader sg1equip

skelmodel garandbelt.skd
surface garandbelt shader sg1pouch

}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype ranger // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
Now let's find the allied_pilot_whatever....... :wink:
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Tod001
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Post by Tod001 »

path models/human/heads // Set new path for head model
skelmodel head1.skd // Set head model
surface head shader us_j
Now.. let's try to switch heads and c if this works. :wink:
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Tod001
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Post by Tod001 »

Muhahahahaha....wink...
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This is the new tiki.
TIKI
setup
{
path models/human/allied_army_soldier // Set path to set skelmodel from
skelmodel usarmy.skd // Set body model

surface ranger_pants shader sgpants
surface us_top shader sgtopdaniel
surface armband shader sgarm
surface us_top_c shader sgtopdaniel_c


path models/human/heads // Set new path for head model
skelmodel head1.skd // Set head model
surface head shader us_j

path models/human/hands
skelmodel hand.skd
surface hand shader sg1_danielhands

path models/GEAR/US
skelmodel 45holster.skd
surface 45holster shader 45holster_black

skelmodel haversack.skd
surface haversack shader sg1equip

skelmodel garandbelt.skd
surface garandbelt shader sg1pouch

}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype ranger // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
Dig?
*****PKM taught me all of this and told me to instruct you.
***** Now go back to MOHfiles.com and proclaim the knowledge here and let it be known that we will help!!!!!1 :wink: [/quote]
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Kevin J
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Location: Washington

Post by Kevin J »

Now go back to MOHfiles.com and proclaim the knowledge here and let it be known that we will help!!!!! ????? what ?
Tod001
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Location: Shack in the woods,VA
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Post by Tod001 »

*** He said well done and can I just send him a pak.!!!!!!!***
AAARRRGGHHH!!!!!!!!!!
Last edited by Tod001 on Mon May 29, 2006 4:55 am, edited 2 times in total.
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Kevin J
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Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

pay penance what dose that mean? im sorry but your not very specific
Tod001
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Location: Shack in the woods,VA
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Post by Tod001 »

Man!!!!!!1
Do you want help or do you want someone to do the work for you?
It IS ALL RIGHT HERE!!!!!!!!
You need to
pay penance at /forum/viewtopic.php?t=11741
Then if done well enough, PKM or JV will let me hand-out this....( I think this is against the law and shits on anybody who spent 2 hrs. learning to do this)
*****But, :wink: , we will help.......
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Kevin J
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Location: Washington

Post by Kevin J »

i read the posts and dont get what your telling me to do i just dont get it what?
Tod001
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Post by Tod001 »

I will help, and show u Kev but,
U have to show and help and teach another,OK?
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Kevin J
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Location: Washington

Post by Kevin J »

ok np ty do you no how the make a weapon from a diff game work in moh ?
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