This map is a rather accurate re-creation of the famous war ship Hood. There are 2 maps in the package, one where the ship is at sea, and one where it is docked and undergoing repairs. My review is about the docked version (as it contains more stuff). It is a jv_BOT map and it also features some AI characters normally found only in single player maps.
The Axis try to put a bomb on a torpedo that is ( strangely enough ) lying on the Hood:s deck - and the Allies are naturally trying to stop them from destroying the wonderful ship.
Presentation / Technical
The ship is brilliantly modeled but the texturing is very boring... flat, gray and inside flat white, and a wooden floor. OK, a battleship is not a colorful place, but I would have liked some custom textures of some less flat quality. But then again... who cares once the first bullet is fired?
The map contains very cool cinematics at the start and the end of the map. The starting cinematics also end in showing the objective, wich is braggable.
This map contains an absolute pile of cool things: A crane continually loading and unloading crates to and from the ship, each team has a medic they can run to at their respective spawn areas, a farting Allied soldier, a truckload of Allied AI that you can release on the lowly Axis, custom skinned jv_BOTs... and also... for some strange reason... a game of cards is taking place at the Axis spawn... and they are Axis... ON HOOD! And they don't give a rats as that all hell is breaking loose around them.
Playability / Game Flaws
First of all: I have not played this map online, as I coulden't find a server hosting it. I'm getting lag while playing this map locally. The FPS is good, but it feels jeky anyway... I think that the huge amounts of scriped things are to blame. As it is a battleship, I can't really complain that the texturing is bland.
Conclusion
A really cool map that shows off the talents of its creators scripting and mapping abilities. And technically it is an awsome map, but somehow I feel that more time should have gone into gameplay than fancy scripting. And why, oh why is there not a regular OBJ version (or a DM/TDM for the kids) ? The mapping is really good. Abundance of "cool things" wears off quickly.