In MoHRad there is a white box near the top left hand
corner that allows you to input keywords and get a selection
of textures to view. The following is a list of these
keywords and the type of textures that will be viewed
when they are typed in. This was originally in the MoH
Tools "Docs" folder.
Usage of texture:
wall - vertical wall textures,
natural or man-made
floor - floor textures,
either natural(ground) or man-made
ceiling - anything that
was made to be used as a ceiling
roof - rooftop textures
for buildings
door - any door texture,
including gates
window - any window texture,
including the window frames
sky - sky's...
signs - anything that has
verbage on it, posters, signs
road - road, paths and
trails
pipe - pipe textures, valves
for pipes, also includes wires
flat - textures with even,
non-bordered pattern in all directions
special - made for brush
objects ONLY (i.e. crates, boxcars)
indoor - pictures, misc
household items
trim - all trim, including
ibeams, endcaps, etc...
masked - any texture that
has alpha'd areas (like grates, etc...)
damaged - anything that's
been damaged (has blast marks, etc...)
utility - textures like
nodraw, caulk, trigger, etc.... ONLY!
terrain - textures made
specifically for the terrain system
panel - paneled type textures
(like the library ones)
light - light emmiting
textures
Material types:
metal - all types of metal
rusted - rusted, weathered
metal
corrugated - corrugated
materials
gravel - gravel textures
sand - sand textures
rock - naturally occuring
rock formations (walls, floors, etc...)
stone - man-altered rocks
like stone walls, cobblestone streets, etc
brick - brick textures
concrete - concrete textures
wood - wood textured
plaster - plaster textures
carpet - carpet and cloth
type textures
liquid - all liquids, including
oceans, rivers, puddles, etc....
river - river textures,
or other flowing water types
ocean - ocean textures
glass - glass textures
tudor - used in french/german
towns with plaster / wood beams
natural - non man-made
materials
dirt - all dirt textures,
including transitional textures with dirt
grass - all grass texture,
including transitional textures with grass
tree - textures relating
to trees
bush - textures relating
to bushes
folliage - vines, forest
canopy, underbrush
snow - if the texture has
any snow or ice on it
mud - if the texture is,
or has mud on it
Level Reference: - texture was made for a particular
mission
m1 - North Africa
m2 - D-Day, Normandy, Nebelwerfer
m3 - OSS mission in France,
blow train rails, manor house
m4 - Brest France, Artillery
missions, sniper hunt
m5 - snow forrest, snow
town/train station, schmertzen
m6 - Hunt artillery, Ramagen
m7 - U-Boats in Norway
intro - opening cinematic
ending - ending cinematic