Singleplayer DM / TDM Objective CTF TOW Liberation
This tutorial shows you how to make an elevator, using the door function.
The only exception is, using the door function, you can only have two floors:
Downstairs and upstairs.
So let’s start!
Make an area with two buildings. We’re going to make an elevator between these buildings.
Now apply a ‘Common->Clip’ texture against the wall as high as you want your elevator to go.
You can use other textures too, but I know the clip texture works, so we use that one, allright?
Something I do know is that the ‘Origin’ texture DOES NOT work.
And now the fun stuff! Making your elevator! You can make everything you wish!
I just made a simple floor.
Now select your entire elevator and the ‘Clip’ texture and give them a ‘func->door’
(Right-click in your editor -> func -> door).
Now open your entity window (Press ‘N’) and fill out the following stuff (key/Value):
Angle
Wait/ 3 (This tells the elevator to wait 3 seconds till it goes down. You may want to change this.)
Targetname/ elevator (This one is necessary for the trigger.)
Spawnflags/ 128 (Or click on ‘Targeted’.)
Now make two stick-like brushes (see picture), and make them look like activation panels.
Give them a nice texture. Put one in the top and one on the ground.
Now make a ‘Trigger -> Use’ at the top of your stick-like brush, at both of them.
with both triggers selected press ‘N’ and type this key/value:
target
Now compile your map and test it!
You can only activate the elevator with the triggers.
If you don’t want that, just remove the Spawnflags/ 128.
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